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βnever use UInt16Array againβ -ben
Downloads/hosts: Single file (html, offline)
Cloudflare (if my website domain ever expires)
ben3coder.dev (if my website domain ever expires)
Shortlink (Will always lead to some working copy (unless it expires))
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The boilerplate for everything was relatively easy, but once I started doing the programming for the emulator I made some mistakes that catched on later when I was implementing the other instructions like not including a index register or a program(?) register and a screen that was broken but looked fine to me. I also used the wrong type of array which skipped every other byte. Other than that, the instructions being implemented were straightforward with the guide that was provided in the guides tab for emulator and was pretty challenging at some parts which I did like but overall would write another emulator after this one is finished. Currently there is only 6 instructions implemented out of 35(?) but the rest should be relatively easy. The goal is to ship with atleast 50% of instructions implemented or enough to run all the tests on CHIP8 Test Suite.
const chippy = new Chippy8(canvas, options);6/35 instructions implemented
Non-cycle accurate (700/s (adjustable?))
Instructions implemented: π₯ - Broken π© - Working π¨ - Semi Working
| Instruction | Status | Note |
|---|---|---|
| 00EO | π© | none |
| 1NNN | π© | none |
| 6XNN | π© | none |
| 7XNN | π© | none |
| ANNN | π© | none |
| DXYN | π¨ | May be buggy idk |